Cosmo Memories

Projects:

  • FF7 Reference
  • FF7 Technical Reference : Cosmo Memory
    • About this project
    • Engine Basics
    • Kernel
    • Modules
    • Encodings
    • File Formats
    • Game Mechanics
    • Codices
Cosmo Memories
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FF7 Technical Reference : Cosmo Memory¶

  • About this project
    • What about Qhimm’s wiki?
    • Hey, that is a nice idea! I want to contribute!
  • Engine Basics
    • A modular engine
    • Core Modules
    • Modules switching workflow
  • Kernel
    • A bit of history
    • FF7 Kernel functionalities
    • RAM management
    • VRAM management
      • PSX VRAM management
    • CD-ROM management
      • PSX CD-ROM management
    • Game resouces
      • KERNEL.BIN
        • Command Data
        • Attack Data
        • Battle and Stats Data
        • Initialization Data
        • Item Data
          • Condition sub menu
          • Status Effect Change
        • Weapon Data
        • Armor Data
        • Accessory Data
          • Bonus Stats
          • Elemental Strength
          • Special Effect
        • Materia Data
          • Equip Effects
          • Materia Types
            • Base Types
      • kernel2.bin (PC)
  • Modules
    • Battle Module
    • Field Module
    • Menu Module
    • Mini Games Module
    • World Map Module
  • Encodings
    • FF7 Text Encoding
    • LZS Compression
  • File Formats
    • 3D Models
      • ANM File Format
      • GRP File Format
      • HRC File Format
      • MAT File Format
      • P File Format
      • PLY File Format
      • RSD File Format
    • Archives
      • BIN File Format
        • BIN Archive
        • BIN-GZIP Archive
          • File Type
      • LGP File Format
    • Textures
      • TEX File Format
      • TIM File Format
    • Sounds
      • SND File Format
  • Game Mechanics
    • Characters
      • Equip mask
    • Battle
      • Targeting Data
        • Target Flags
          • Rows and viable targets
          • Flags
          • New target
          • Sample Target Flags
        • Cover Flags
    • Elements
      • Physical and Non-Physical elements
    • Status Effects
    • Weapon, Armor, Accessories and Items
      • Usage Restriction mask
  • Codices
    • Attacks Codex
      • Attacks Visual Effects
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